2010-11-25

Using textures made for Victoria 4 on Michael 4

Prerequisites

  • UVMapper Classic (free)
  • a text editor; Notepad might do, or try Notepad++
  • Michael 4 and Victoria 4
  • basic file management skills (priceless?)

Swapping the UVs using UVMapper Classic

  1. Start UVMapper Classic
  2. From the File menu, select Load Model...
  3. Open Victoria 4's mesh
    (../Runtime/Geometries/DAZPeople/blMilWom_v4b.obj)
    After it's done loading, you may get a popup saying "Error opening material library", this is normal.
  4. From the File menu, select Export UVs...
  5. UVMapper gives you a window with options, deselect them all and click OK
  6. Choose the location and a name for the exported UVs. You need this file later, so pay attention here! I saved mine as C:\V4UV.uvs
  7. From the File menu, select Load Model...
  8. Open Michael 4's mesh
    (../Runtime/Geometries/DAZPeople/blMilMan_m4b.obj)
    Again after it's done loading, you may get a popup saying "Error opening material library", this is normal.
  9. From the File menu, select Import UVs...
  10. Locate the file you saved in step 6 (C:\V4UV.uvs) and click OK
  11. From the File menu, select Save Model...
  12. Browse to the location where you have Michael 4's mesh, and save this altered copy with a different name (blMilMan_m4b_V4UV.obj)

We now have a copy of Michael 4's mesh which is compatible with textures made for Victoria 4.

Making a new CR2

  1. Locate the CR2 for Michael 4
    (../Runtime/Libraries/Character/DAZ People/Michael 4.cr2)
    and make a copy of it in the same folder. I named mine M4 V4UV.cr2
  2. Open the copy (!) in a text editor
  3. There are two lines that look like this:
    figureResFile ":Runtime:Geometries:DAZPeople:blMilMan_m4b.obj",
    both of these lines need to be edited to match the file name of the new mesh we saved earlier (blMilMan_m4b_V4UV.obj). They should look like this:
    figureResFile ":Runtime:Geometries:DAZPeople:blMilMan_m4b_V4UV.obj"
  4. Now save the file.

All done! If it works, congratulations. If not, post a comment and I'll look into it :)

3 comments:

  1. thank you sooo much! <3 (^__^)
    for weeks i yearned to use some beautiful V4 makeup or skins on M4 and couldn't. Mina isn't cheap, and the remapping way through daz 4.5 i couldn't grasp. with your solution, it was done in 10 min! and works with the normal M4++ too when i load the m4b_V4UV.obj's UV. plus i discovered 2 new useful progs.
    ~manekineko aka pH~

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  2. Thank you so much!
    I did it the other way around as I wanted some M4 texture on a V4-male. Brilliant and easy-peasy! (Of course I switched the V4 and M4 obj's in the instruction).
    As I have standard models (with a set of clothes etc already loaded) my CR2's tend to be quite big, and Notepad++ can't open them.
    If you're experiencing the same I'd suggest EditPad Lite (www.editpadlite.com, free for personal use).

    Thank you again for this brilliant How-To!

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